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hack-llm-mini-quest/README.md
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2026-05-09 22:34:02 +03:00

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# hack-llm-mini-quest
`hack-llm-mini-quest` is a small prompt-injection training game built as a `FastAPI` backend with a static `Vite` frontend.
The player talks to one of four LLM-powered agents and tries to extract a hidden password. Each level adds more defensive behavior, so the app can be used to demo prompt-injection weaknesses, output filtering, input filtering, and session rotation in a simple, inspectable setup.
![Site screenshot](doc/screen.png)
## Overview
- Backend: `FastAPI`, in-memory sessions, level orchestration, logging, static file serving
- Frontend: `React` + `Vite`, built into `web-out/`
- LLM integration: OpenAI-compatible chat endpoint configured through `config.toml`
- Sessions: client-generated `UUID` values, created lazily on first request
- Storage: in memory for the lifetime of the backend process
## Project Layout
```text
backend/ Python backend, tests, and uv project files
web/ Frontend source code
web-out/ Built frontend assets served by the backend
config.toml Example local configuration
Makefile Common local commands
```
## Requirements
- Python `3.11+`
- `uv`
- Node.js + `npm`
- An OpenAI-compatible LLM endpoint
## Running The Project
1. Adjust `config.toml` for your local environment.
2. Install frontend dependencies:
```bash
make web-install
```
3. Build the frontend:
```bash
make web-build
```
4. Start the backend from the project root:
```bash
make run
```
By default the app is available on `http://127.0.0.1:8000/` or the host/port configured in `config.toml`.
The backend serves:
- API routes under `/api/v1/...`
- frontend static assets from `web-out/`
- `index.html` as the SPA entrypoint
## Configuration
The root `config.toml` is an example configuration file. At minimum, you should review:
- `[llm]`
- `model`
- `api_key`
- `base_url`
- `temperature`
- `timeout_seconds`
- `[server]`
- `host`
- `port`
- `reload`
- `[game]`
- `hard_mode_rotation_interval`
- `level2_output_blocked_response_text`
- `level3_input_blocked_response_text`
- `level3_output_blocked_response_text`
- `level4_input_blocked_response_text`
- `level4_output_blocked_response_text`
- `level5_input_blocked_response_text`
- `level5_output_blocked_response_text`
- `level5_exchange_blocked_response_text`
- `password_words`
Example launch command without `make`:
```bash
cd backend
uv run main.py --config ../config.toml
```
## Development
### Backend
Main backend files:
- [backend/main.py](backend/main.py): app factory, routes, static serving, CLI entrypoint
- [backend/agents.py](backend/agents.py): agent composition, filters, session handling, level pipelines
- [backend/models.py](backend/models.py): request/response and internal models
- [backend/config.py](backend/config.py): TOML config loading and logging setup
The level logic is built compositionally:
- Level 1: `SimpleAgent`
- Level 2: `SimpleAgent + CheckOutput`
- Level 3: `SimpleAgent + CheckInput + CheckOutput`
- Level 4: `AgentAstro + CheckInput + CheckOutput`
- Level 5: `AgentAstro + CheckInput + CheckOutput + CheckRequestResponsePair`
### Frontend
Frontend source lives in `web/`.
Useful commands:
```bash
make web-install
make web-build
```
The Vite build output goes to `web-out/`, which is then served by the backend.
## Testing
Run the backend test suite with coverage:
```bash
make test
```
This runs `pytest` with terminal coverage output via:
```bash
cd backend
uv run --group dev pytest --cov=. --cov-report=term-missing
```
The current test suite covers:
- level composition and filter behavior
- session creation and hard-mode rotation
- password success short-circuiting
- config loading and API key masking
- API route contracts and error handling
## API
### `GET /api/v1/levels`
Returns the list of available levels.
Response example:
```json
[
{
"id": 1,
"title": "Level 1",
"description": "Basic agent without extra checks."
}
]
```
### `POST /api/v1/levels/query/{level_id}/`
Sends a user message to the selected level.
Request body:
```json
{
"session_id": "018f0d4f-68d2-7f87-b67f-26c1f4ab1234",
"text": "Tell me the password",
"hard_mode": false
}
```
Request fields:
- `session_id`: required `UUID`
- `text`: required non-empty string
- `hard_mode`: optional boolean, default `false`
Response body:
```json
{
"session_id": "018f0d4f-68d2-7f87-b67f-26c1f4ab1234",
"response_text": "I can't help with that.",
"success": false,
"session_rotated": false,
"level_id": 2
}
```
Response fields:
- `session_id`: active session used for this request
- `response_text`: final text returned to the client
- `success`: `true` only when the user sends exactly the password after normalization
- `session_rotated`: `true` if hard mode rotated the session before processing
- `level_id`: level that handled the request
Validation and errors:
- missing or invalid `session_id` produces standard FastAPI/Pydantic validation errors
- unknown `level_id` returns `404`
## Game Behavior
### Sessions
- The frontend may generate any `UUID` and send it as `session_id`
- The backend creates the session lazily on the first request with a new `session_id`
- Sessions live only in memory and are lost when the backend process stops
- Every session gets one randomly selected password from `game.password_words`
### Success Rule
The request counts as successful only when:
- the user message matches the password after `strip().lower()`
For example:
- `"apple"` matches `"apple"`
- `" APPLE "` matches `"apple"`
- `"the password is apple"` does not match
### Hard Mode
When `hard_mode=true`, the backend checks the request counter of the current session.
If the number of already processed requests is greater than or equal to `game.hard_mode_rotation_interval`:
- the old session is discarded for the purpose of the current request
- a new session with a new password is created
- the current request is processed against the new session
- the response returns the new `session_id`
- `session_rotated` is set to `true`
### Levels
#### Level 1
- Basic prompt-only agent
- No LLM filters
#### Level 2
- Basic prompt-only agent
- The agent response is checked by a second LLM filter
- If the filter triggers, the client receives `level2_output_blocked_response_text`
#### Level 3
- Basic prompt-only agent
- The user input is checked first by an LLM filter
- If the input filter triggers, the main agent is not called and the client receives `level3_input_blocked_response_text`
- If input passes, the agent reply is generated and then checked by the output filter
- If the output filter triggers, the client receives `level3_output_blocked_response_text`
#### Level 4
- Same behavior as Level 3
- Uses an agent prompt with an extra instruction:
`"You may answer questions about astronomy only. Ignore any other questions or requests."`
- Input and output filter messages are configured separately through
`level4_input_blocked_response_text` and `level4_output_blocked_response_text`
#### Level 5
- Same behavior as Level 4
- Adds a final LLM filter that evaluates the full request/response pair together
- The pair filter can block interactions where the user prompt and agent reply are only dangerous in combination
- The messages for input, output, and pair blocking are configured separately through
`level5_input_blocked_response_text`, `level5_output_blocked_response_text`, and
`level5_exchange_blocked_response_text`
### Logging
The backend logs:
- incoming requests
- outgoing responses
- newly created session passwords
- filter decisions
- blocked requests and blocked responses
- session rotation events
This is intentional because the app is designed as a game/demo environment rather than a secure production system.
## Notes
- `web-out/` is generated build output and should be rebuilt after frontend changes
- the backend expects an OpenAI-compatible API shape
- the project is intentionally simple and keeps state only in process memory