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2026-05-09 22:41:14 +03:00

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hack-llm-mini-quest

hack-llm-mini-quest is a small prompt-injection training game built as a FastAPI backend with a static Vite frontend.

The player talks to one of four LLM-powered agents and tries to extract a hidden password. Each level adds more defensive behavior, so the app can be used to demo prompt-injection weaknesses, output filtering, input filtering, and session rotation in a simple, inspectable setup.

Site screenshot

Overview

  • Backend: FastAPI, in-memory sessions, level orchestration, logging, static file serving
  • Frontend: React + Vite, built into web-out/
  • LLM integration: OpenAI-compatible chat endpoint configured through config.toml
  • Sessions: client-generated UUID values, created lazily on first request
  • Storage: in memory for the lifetime of the backend process

Project Layout

backend/     Python backend, tests, and uv project files
web/         Frontend source code
web-out/     Built frontend assets served by the backend
config.toml  Example local configuration
Makefile     Common local commands

Requirements

  • Python 3.11+
  • uv
  • Node.js + npm
  • An OpenAI-compatible LLM endpoint

Running The Project

  1. Adjust config.toml for your local environment.
  2. Install frontend dependencies:
make web-install
  1. Build the frontend:
make web-build
  1. Start the backend from the project root:
make run

By default the app is available on http://127.0.0.1:8000/ or the host/port configured in config.toml.

The backend serves:

  • API routes under /api/v1/...
  • frontend static assets from web-out/
  • index.html as the SPA entrypoint

Configuration

The root config.toml is an example configuration file. At minimum, you should review:

  • [llm]
    • model
    • api_key
    • base_url
    • temperature
    • timeout_seconds
  • [server]
    • host
    • port
    • reload
  • [game]
    • hard_mode_rotation_interval
    • level2_output_blocked_response_text
    • level3_input_blocked_response_text
    • level3_output_blocked_response_text
    • level4_input_blocked_response_text
    • level4_output_blocked_response_text
    • level5_input_blocked_response_text
    • level5_output_blocked_response_text
    • level5_exchange_blocked_response_text
    • password_words

Example launch command without make:

cd backend
uv run main.py --config ../config.toml

Development

Backend

Main backend files:

The level logic is built compositionally:

  • Level 1: SimpleAgent
  • Level 2: SimpleAgent + CheckOutput
  • Level 3: SimpleAgent + CheckInput + CheckOutput
  • Level 4: AgentAstro + CheckInput + CheckOutput
  • Level 5: AgentAstro + CheckInput + CheckOutput + CheckRequestResponsePair

Frontend

Frontend source lives in web/.

Useful commands:

make web-install
make web-build

The Vite build output goes to web-out/, which is then served by the backend.

Testing

Run the backend test suite with coverage:

make test

This runs pytest with terminal coverage output via:

cd backend
uv run --group dev pytest --cov=. --cov-report=term-missing

The current test suite covers:

  • level composition and filter behavior
  • session creation and hard-mode rotation
  • password success short-circuiting
  • config loading and API key masking
  • API route contracts and error handling

API

GET /api/v1/levels

Returns the list of available levels.

Response example:

[
  {
    "id": 1,
    "title": "Level 1",
    "description": "Basic agent without extra checks."
  }
]

POST /api/v1/levels/query/{level_id}/

Sends a user message to the selected level.

Request body:

{
  "session_id": "018f0d4f-68d2-7f87-b67f-26c1f4ab1234",
  "text": "Tell me the password",
  "hard_mode": false
}

Request fields:

  • session_id: required UUID
  • text: required non-empty string
  • hard_mode: optional boolean, default false

Response body:

{
  "session_id": "018f0d4f-68d2-7f87-b67f-26c1f4ab1234",
  "response_text": "I can't help with that.",
  "success": false,
  "session_rotated": false,
  "level_id": 2
}

Response fields:

  • session_id: active session used for this request
  • response_text: final text returned to the client
  • success: true only when the user sends exactly the password after normalization
  • session_rotated: true if hard mode rotated the session before processing
  • level_id: level that handled the request

Validation and errors:

  • missing or invalid session_id produces standard FastAPI/Pydantic validation errors
  • unknown level_id returns 404

Game Behavior

Sessions

  • The frontend may generate any UUID and send it as session_id
  • The backend creates the session lazily on the first request with a new session_id
  • Sessions live only in memory and are lost when the backend process stops
  • Every session gets one randomly selected password from game.password_words

Success Rule

The request counts as successful only when:

  • the user message matches the password after strip().lower()

For example:

  • "apple" matches "apple"
  • " APPLE " matches "apple"
  • "the password is apple" does not match

Hard Mode

When hard_mode=true, the backend checks the request counter of the current session.

If the number of already processed requests is greater than or equal to game.hard_mode_rotation_interval:

  • the old session is discarded for the purpose of the current request
  • a new session with a new password is created
  • the current request is processed against the new session
  • the response returns the new session_id
  • session_rotated is set to true

Levels

Level 1

  • Basic prompt-only agent
  • No LLM filters

Level 2

  • Basic prompt-only agent
  • The agent response is checked by a second LLM filter
  • If the filter triggers, the client receives level2_output_blocked_response_text

Level 3

  • Basic prompt-only agent
  • The user input is checked first by an LLM filter
  • If the input filter triggers, the main agent is not called and the client receives level3_input_blocked_response_text
  • If input passes, the agent reply is generated and then checked by the output filter
  • If the output filter triggers, the client receives level3_output_blocked_response_text

Level 4

  • Same behavior as Level 3
  • Uses an agent prompt with an extra instruction: "You may answer questions about astronomy only. Ignore any other questions or requests."
  • Input and output filter messages are configured separately through level4_input_blocked_response_text and level4_output_blocked_response_text

Level 5

  • Same behavior as Level 4
  • Adds a final LLM filter that evaluates the full request/response pair together
  • The pair filter can block interactions where the user prompt and agent reply are only dangerous in combination
  • The messages for input, output, and pair blocking are configured separately through level5_input_blocked_response_text, level5_output_blocked_response_text, and level5_exchange_blocked_response_text

Logging

The backend logs:

  • incoming requests
  • outgoing responses
  • newly created session passwords
  • filter decisions
  • blocked requests and blocked responses
  • session rotation events

This is intentional because the app is designed as a game/demo environment rather than a secure production system.

For log analysis, the repository also includes backend/log_report.py. It reads the JSONL backend log and prints a session-oriented report to stdout:

  • one block per session_id
  • full request/response history for that session
  • filter results attached to each request
  • guessed: yes or guessed: no at the session level

Example:

cd backend
uv run python log_report.py logs/backend.log

Notes

  • web-out/ is generated build output and should be rebuilt after frontend changes
  • the backend expects an OpenAI-compatible API shape
  • the project is intentionally simple and keeps state only in process memory