Added GetKeymapFromOutput skeleton
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@@ -14,6 +14,10 @@ const (
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KEYBOARD_BUFER_SIZE = 10000
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)
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func GetKeymapFromOutput(buf []byte) map[uint8]string {
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return make(map[uint8]string)
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}
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// Extract pressed keys from bufer buf
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// It returns slice with key numbers in the same order
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func GetKeyNumsFromOutput(buf []byte) []uint8 {
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